SCAP Session 5
Game date: April 23rd, 2009

The fight with the Pulverizer resumed, and it emitted a sonic blast, nearly killing the unconscious Rori. He was pulled to safety and healed while the rest of the PCs whittled away at the well-armored Pulverizer. The construct was finally destroyed, and upon searching the wreckage, Aion found a slim metal rod with a rune on one end.

No one was able to read the rune, so Rori cast Comprehend Languages and determined that it was the letter ‘A’. Before the spell ended, he also read the words “Activate” and “Deactivate” on the side of the smashed Pulverizer, and the letters ‘J’ and ‘A’ on some of the gear doors.

The group decided to rest up and spent an uneventful night on the stairs. The next morning, they headed west and explored a new section of the dungeon. Aion was very keen to head this direction, and his excitement was rewarded when he fell into a pit trap! The complex trap dropped him into a wooden room with spikes on two walls, then pitched to one side, throwing him against the spikes. He managed to avoid being impaled and was pulled to safety with a rope. The session ended there, as the group decided they should be more careful as they explore Jzadirune.

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SCAP Session 4
Game date: April 16th, 2009

The PCs descended several flights of dark stairs into Jzadirune and entered a larger room with large copper masks on the walls. As Riell explored the room, one of the masks spoke out:

Welcome to Jzadirune – behold the wonder!
But beware, ye who seek to plunder.
Traps abound and guardians peer
Beyond every portal, behind every gear.

The south side of the room had two round doors, one of which was open, exposing gear teeth around the perimeter. Wary of the warning about “doors with teeth” and the mask’s mention of traps, the group decided not to mess with the door that was closed. They poked their heads through the open door and carefully entered the dusty room beyond.

Two hidden creatures suddenly attacked Zoon as he entered the room, leaving him disabled. Reddur jumped into the room and attacked the creatures while Aion pulled Zoon from the room and Caldir healed him. One of the creatures ran down the eastern tunnel out of sight, and the PCs killed the other one. It had grey skin and blue eyes like the creature that attacked them in the shop.

The PCs tracked the creature that fled through the tunnels and into another room, where an invisible construct attacked Rori. The machine knocked him below zero, but after that it began moving erratically and seemed to be malfunctioning. At that point the internet malfunctioned too, and the session was over…

SCAP Session 3
Game date: April 2nd, 2009

After Session 2, the PCs split up to gather more information before meeting up later that day outside Ghelve’s Locks. Rori and Zoon reported that the Bluecrater Academy was a waste of time. They were rebuffed by the snooty members of the Academy and denied access to the library to research the sewers. Caldir and Aion picked up some rumors at the tavern, but nothing useful. Reddur investigated the home of the two women that disappeared and spoke to their landlady. The lock on the door looked similar to one of Keygan Ghelve’s, and the landlady mentioned that she heard one of the missing children is the bastard son of the Lord Mayor Severen Navalant. Riell commented that that would explain some things, and that she hadn’t found an entry to the sewer or any info on Ghelve, except that he’s been dabbling in magic.

Rori decided to press the issue, and entered the locksmith’s shop and began accusing him of involvement in the disappearance of the children. He insisted he had nothing to do with it, but nodded fearfully over his shoulder towards the curtain behind the counter. Rori summoned the rest of the party and they began exploring the rest of the shop while Rori kept Ghelve in the front room. Reddur advanced up the stairs to the second floor balcony and was attacked by a figure that was hiding in the shadows. The rest of the party engaged and quickly defeated the creature. It was a medium-sized humanoid with gray skin that blended in with the walls and blue, pupil-less eyes. It wielded a rapier and carried a crossbow, which Aion retrieved. Reddur scouted the rest of the second floor and found no one else.

Keygan Ghelve collapsed into a chair with relief once he heard that the creature was dead. He explained that he’d been living the last 3 months in fear under constant surveillance. These creatures came up through the secret door under the stairs (which Riell found and opened) from the old gnomish enclave called Jzadirune, which has been empty for 75 years. A magical disease called the Vanishing caused gnomes to fade away, so they abandoned the settlement. Three months ago, some creatures emerged and kidnapped Ghelve’s familiar, a rat named Starbrow. They forced him to make a set of skeleton keys that would open any of his locks in town and began kidnapping people during the nights. Ghelve didn’t know where to turn, and when he finally confided in his friend Elethor Ashstaff, he disappeared the next night.

Ghelve doesn’t know how many of the creatures there are, but there are two types, “tall ones” and “short ones.” The usually come out in groups of 2-3. He gave the party a map of Jzadirune, but can’t remember much about the various rooms. He did warn them that some of the doors are trapped and there are some secret passageways. The party decided to buy provisions and then proceed into the dungeon right away.

SCAP Session 2
Game date: March 26th, 2009

After questioning Patch and investigating the orphanage further, the PCs decided to find out more about the other townspeople that had disappeared and headed for the Town Guard Barracks. There they spoke with Sergeant Redgreaves, who is in charge of the investigation. He begrudgingly provided a list of all the townsfolk who had disappeared over the last 3 months:


Armed with the list of victims, they decided to head to the locksmith who made the locks at the orphanage, Keygan Ghelve, to see if the other kidnapping victims had bought locks from him. Rori, Reddur, and Zoon went into the shop and questioned Keygan about his locks, but lacked the money to buy one. Later they returned to the orphanage to ask how they could afford such expensive locks, and Gretchyn Tashykk explained that the head priest at the Church of St. Cuthbert had contributed the money to the orphanage. The rest of the party trailed Keygan as he ate lunch at a cafe and bought a newspaper. Later, Rori returned to the shop and talked his way into Keygan’s workshop under the pretense of wanting to buy a lock for his girlfriend and being interested in their construction.

Still stumped by the riddle from Jenya Urikas, the party decided to split up and gather more information on the missing townspeople and possible entrances to secret tunnels below the city.

SCAP Session 1
Game date: March 19th, 2009

The adventure began on a drizzly evening in the streets of Cauldron. The PCs were strangers headed their separate ways when a cry and the sounds of a scuffle in a dark alley grabbed their attention. Three thugs were roughing up a young cleric of St. Cuthbert named Ruphus Laro. The PCs managed to subdue two of the thugs and the third ran away. The thugs were not very cooperative, but they did explain that they were only hired to intimidate Ruphus and warn him to stay away from the Lantern Street Orphanage. They were actually town guards trying to earn some extra money on the side.

After handing over the captured thugs to a guard patrol, the PCs escorted Ruphus to the Church of St Cuthbert. A high priestess there, Jenya Urikas, thanked the PCs for their help and explained that Ruphus was at the orphanage to console the children. Three nights prior, four of the children mysteriously vanished without a trace, and Jenya believes it is related to the other kidnappings that have occurred around Cauldron. Jenya had cast a Divination spell asking the location of the children and only received a cryptic riddle in response. She promised the PCs that the church would reward them 2,500 gold pieces if they could find the children and also gave them each a Potion of Cure Moderate Wounds.


The riddle from Jenya Urikas

The next morning, the PCs met up at the church and then went to the Lantern Street Orphanage. They questioned the headmistress, Gretchyn Tashykk, about the missing children and inspected the rooms they disappeared from. No possible escape routes were found, and the locks on the doors were found to be of good quality and working properly. Gretchyn carries the only key on her person at all times. She also explained that she routinely has the janitor, a half-orc named Patch, inspect the rooms to make sure that the children can’t get out and cause mischief. She brought Patch up to answer questions and then excused herself as the session came to a close.


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