SCAP Session 15
Game date: August 13th, 2009

After looting some gems from the ogre’s stash, the PCs searched around and found two secret doors. They chose one and went down a dark hallway and found a secret room stocked with armor and weapons. Aion and Reddur happily rummaged through the equipment, which appeared to be made for dwarves, and picked out some new gear. Riell found another secret door in the room, which opened into a large forge that was bustling with activity.

Inside the forge were four hobgoblins watching three goblins and a dwarf woman that were making javelins. Two halflings were shackled together nearby. They were shocked to see the PCs barge in through an unbeknownst secret door and start attacking them. A lengthy melee ensued as the PCs fought to free the dwarf and halfling prisoners. Aion captured one of the goblins and had him unshackle the dwarf while the others hacked through the other hobgoblins and goblins and rescued the two halflings. One other goblin escaped and summoned four more hobgoblin guards. Reddur quickly dispatched two of them with arrows to the face, and the other two retreated into a large room. Aion’s captured goblin tried to escape, so Rori gave him a nasty whack to the skull, and one of the free halflings finished him off enthusiastically with a throwing axe.

After waiting, the PCs reluctantly gave chase and followed them into the larger room, where they were quickly attacked by four hobgoblins wielding javelins and bows. Reddur, Aion, and Riell engaged and quickly cut them down, but not before one hobgoblin managed to throw open two spiked pit traps in the middle of the room, nearly catching Aion with one of them. That hobgoblin made a desperate cry to “Kazmojen” before Aion grabbed one of the javelins and hurled it into his chest.

SCAP Session 14
Game date: July 30th, 2009

After being humiliated by the pit trap, the PCs decided that controlled descent was more their speed. They discovered that the floor of the hobgoblin room was actually a wooden platform that moved up an down on chains. The platform took 1 minute to descend 200 feet before coming to a rest. Riell found a secret door that led to a small room with a lever that sends the platform back to the top.

Another door led to a large hall with a strange stone sculpture in the center with four crystal-tipped arms. This sculpture naturally came to life and began attacking Rori and Reddur as they explored the room. As the PCs surrounded the sculpture and began chipping away at it, a door to the room opened up and a large, smelly ogre emerged wielding a filthy falchion. Riell and Aion quickly hammered away at the sculpture until it lay broken on the floor and then turned to face the ogre.

A long battle with the ogre ensued as he exchanged taunts and blows with the group. Aion tried in vain to trip the hulking beast, and Zoon’s spells could not distract it. A blow from Rori’s staff finally laid the ogre low, but not before his falchion sliced through several of the PCs.

The room the ogre came from was filled with garbage, dung, and filth, but there was an iron chest in one corner filled with silver and copper coins. Riell was so excited about the newfound wealth that she lost her connection to the internets, and the session came to an end…

SCAP Session 13
Game date: July 23rd, 2009

Session 13 turned out to be an unlucky one for the PCs as they struggled with their arch-enemy: the pit trap. After a brief exit from the room where Riell experimented with the wall sconce and sent herself and Reddur tumbling down the stairs, Riell began examining the pit trap again. Right after she called out that she found a secret door in the far wall, the door suddenly swung open and the pit trap dropped open beneath her. Her quick reflexes allowed her to leap safely away from the pit, and a pair of hobgoblins visible in the room began tossing javelins across the pit.

Zoon quickly stepped in and made short work (one would think) of the hobgoblins by putting them all to sleep. Then the battle versus the pit trap really escalated, with lots of poor knot-tying, falling, failed jumps, acid slime, grappling hooks, unfunny jokes, and corpse throwing. After killing most of the hobgoblins, healing two of them, and killing them again, Reddur finally crossed the pit and sliced the throat of the last sleeping hobgoblin.

In the end, the pit trap did 19 points of damage to the party and the 4 hobgoblins did 0.

SCAP Session 12
Game date: July 16th, 2009

The PCs made a bee-line for the surface and went straight to the Church of St Cuthbert. Jenya Urikas checked out Reddur and agreed to cast Remove Disease on him in exchange for a donation of 100 gold. The group realized that Keygan Ghelve had not paid them the reward for finding Starbrow yet, so Riell ran back to his shop and claimed it.

The group chatted with Jenya about Jzadirune and the missing orphans, and then she cast Remove Disease on Reddur and successfully removed The Vanishing from him. After thanking her, they returned to Ghelve’s shop and rested for the night and discussed the disease and how to avoid it next time.

Descending back into Jzadirune the next morning, Riell spotted a secret door on the stairs that no one had seen before. It led into a small, dusty room with lots of footprints leading into the wall at the other end. Reddur and Riell searched the room and found a pit trap in the east end of the room. Will anyone fall into the pit? Find out next time!

SCAP Session 11
Game date: July 9th, 2009

Action resumed as the PCs dusted themselves off after the battle with the pulverizer and licked their wounds. They moved back to the alchemy lab and found a trove of useful alchemical items. A secret door led to a room stocked with dozens of vials of potions, but none of them radiated magic anymore.

Moving on, they decided to bypass the boarded up hallway and took a different tunnel instead. It lead to a mist-filled room with bookcases that seemed to be an empty library. After slaughtering some small monstrous centipedes that attacked Reddur, they began searching the library. Riell and Reddur pulled open one of the bookcases and found a secret door to a small room. As they entered that room, an illusionary gnomish figure appeared and spoke the following before disappearing:

I am Emirystul, librarian of Jzadirune. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the Vanishing began here, in these mystic halls, and here it will remain. Be careful what you find, and mind whatever magic was wrought here.

It was then that the group noticed that Reddur had turned slightly transparent! Rori checked him for magic items and grabbed the ioun stone and grey bag away from him. Reddur drank a vial of anti-toxin as well, but remained partially see-through.

SCAP Session 10
Game date: June 18th, 2009

After a session without any combat, the PCs did nothing but fight this time. The fleeing skulk led them on a wild game of hide and seek through the tunnels, disappearing, attacking, and running away again. Aion and Reddur wound up in a small room where they were attacked by a floating pile of rags. The rags attacked Reddur and tried to envelop him, but Aion slashed into the fray with his polearm, cutting the rags to… even smaller rags that fell to the floor.

Meanwhile, the rest of the party chased the skulk down and finally killed it, but another rag creature unwrapped itself from the skulk’s body and attacked them. It failed to envelop anyone, and Aion finally ran in and slashed those rags to pieces too.

While exploring the new room, Riell uncovered another one of the pulverizers under a gray sheet. It started to move and began making its shriek attack and swinging away with its heavy arms. Aion was pummeled into unconsciousness and nearly killed, but Rori’s healing spells managed to save him. The pulverizer retreated to a far tunnel, and Riell and Reddur finally shot it to pieces with their bows.

SCAP Session 9
Game date: June 11th, 2009

After destroying the chest, the PCs chose to rest up and heal. They decided to return to the surface and return Starbrow to Keygan Ghelve. On the way out, they discovered the corpses of two of the grey-skinned creatures with a note pinned to one with a dagger. The note read:

We caught these two skulks heading for the surface. They surely would have killed Keygan on the way out. We took care of them this time, but we can’t always be watching you. Please be more careful in the future. -Striders of Fharlanghn

The note caused some consternation and speculation, but no one knew who the Striders were. They continued up to Keygan’s shop and found the door blocked with a stack of chests, which Riell easily pushed aside. Keygan was thrilled to have Starbrow back, and he explained that a pair of half-elves that claimed to be friends of the group had followed them down, but no one else besides Caldir had passed through the door.

Aion departed suddenly and did not return until the next morning. Reddur also decided to visit the Church of St. Cuthbert and speak to the high priestess, Jenya Urikas. The rest of the group chatted with Keygan and rested up before diving into Jzadirune again. They headed west from the entrance and opened some more doors with their newer keys. They found a room with 3 chests and a lever that appears to control a trap somewhere. In one of the chests, Reddur found a grey bag that he was quite excited about. Moving on, they entered a larger room, and as Reddur stepped in one of the grey-skinned creatures ran for the tunnel on the other side. The session ended with the party about to give chase.

SCAP Session 8
Game date: June 4th, 2009

The PCs ventured out of the room with the carrion crawler corpse through the secret door to the north and entered a web-filled room with a pool in the middle. A corpse wrapped in webs dangled from a strand above the pool. Rori rushed up to investigate and was attacked by a medium-sized spider that jumped out of the pool. The rest of the group rushed in and quickly dispatched the spider. Reddur then set fire to the webs, flushing out two small spiders in the process, which were quickly splatted. Reddur searched the cocooned corpse and found a pouch with several gems.

Moving on, the group passed through an old dining room filled with rubble and entered the kitchen, where Riell was ambushed by two small, clumsy creatures wielding daggers. Rori blasted one of them with a Magic Missile, and Aion disemboweled the other with a swing of his guisarme. The PCs inspected the corpses of these new creatures and noted that they were about gnome-sized, with pallid skin, large noses, and hooves, and they were dressed in black cloaks. While searching the room, Reddur was attacked by a collapsing cabinet, but found another door key in the wreckage.

Heading north from the dining room, the PCs found a room that was enchanted to look like a forest. A secret door lead to a hallway with two gear doors that they did not have keys to, so they decided to backtrack to the pool room with the spiders and go north from there. They opened another gear door and discovered a room with a large chest with a cage on top, which contained a rat. The rat appeared to be Keygan Ghelve’s missing familiar, Starbrow. The chest suddenly formed a mouth and spoke in Undercommon, which no one could understand. Rori cast Comprehend Languages and began a one-way conversation with the chest.

Riell found that the chest was interested in gold coins and managed to hand it a coin and grab the rat cage away. The chest became enraged and attacked her, and a long battle ensued, with the PCs playing keep-away with the cage and the chest slamming, grappling, and crushing people with its long arms. Aion also discovered that the chest was very sticky and wound up with both his guisarme and axe stuck to it. The battered chest eventually knocked Riell unconscious and lifted her body above its head, threatening to crush her unless the PCs gave it the rat and dropped their weapons. Aion and Reddur chose to keep fighting, and a well-placed arrow from Reddur finally dropped the chest, which then dropped Riell. Rori rushed to heal Riell, and Aion managed to free himself and his weapons from the chest. Aion continued to hack at the chest with his sword to make sure it was dead, and after a few blows a puddle of dark blood formed around the chest, and the chest slumped and morphed into a mound of flesh with brown skin, a large mouth, and two long arms.

SCAP Session 7
Game date: May 28th, 2009

After a brief hiatus, our brave adventurers found themselves back in the lighted hall in Jzadirune. They proceeded to loot the corpses from their last battle and Riell discovered a music box buried in some rubble. After healing everyone up, the PCs decided to find a safe place to rest up.

They headed west and found a small theater that was apparently enchanted with illusions. They watched as some gnomes dressed as animals and faeries acted out the tale of a dryad and ranger in love, and the ranger’s nemesis who tries to destroy the dryad’s sacred tree. After the play ended, the group searched the room and discovered a trap door in the stage floor.

Bravely again, Reddur opened the trap door and spotted a wooden chest in the dusty 3-foot-deep crawlspace under the stage. He jumped down to grab the chest and was immediately snared by a tentacle and choked to unconsciousness. The creature (a choker) then pulled his body under the stage and slammed the trap door shut.

The rest of the PCs sprang into action: Riell and Zoon (ok, mostly Riell) began prying up boards at the end of the stage where the choker dragged Reddur, and Aion and Rori pried open the trap door and blasted it with a Magic Missile. A lengthy battle ensued, as the choker grappled with Aion next, and party members jumped below the stage and began attacking it. Finally Aion landed a blow with his axe on the tentacle around his neck, severing the tentacle and killing the creature. Rori rushed to Reddur’s side and healed him before he completely bled to death.

The search of the chest turned up some useful items, including a spellbook which Zoon happily took. Riell also spotted an old mandolin tucked under the stage. Licking their wounds, the group crept off to a nearby stairway and holed up for the night, sleeping in shifts. The night passed uneventfully. The next morning they resumed exploring and found some secret doors to the prop room for the theater. Aion was spotted tucking a small bear costume into his bag and blushed, explaining it was for his little brother. The PCs then made their way back to the hall with the dancing lights and followed the rough south tunnel from the room. It ended at a small room with a pile of armor and the corpse of what Aion guessed was a carrion crawler.

SCAP Session 6
Game date: April 30th, 2009

[Note: The danger of the pit trap proved to be too much for Caldir. At this point he chose to leave the dungeon and pursue a safer life of service to Corellon Larethian.]

Excitement resumed in Jzadirune as the PCs attempted to cross the pit trap safely. Jamming the lid shut with a piton was ineffective, so they bravely (and clumsily) managed to jump across the pit with a rope stretched across for safety. At the south end of the hallway they found an illusory wall hiding a map room. A large map carved into the south wall matched the layout of the one given to them by Keygan Ghelve.

The PCs moved on to the west and unlocked a door with their ‘A’ key. Inside they found a lever that disabled the pit trap, allowing them to cross it safely next time! A secret door in this room revealed a dusty, boring closet. Moving west and north through the roughly carved tunnels, they emerged into a large room with several flights of stairs. At the far end of the room they saw what turned out to be an illusion of a gnome snoring in a throne. A gnome face on the wall spoke and said, “If you wish an audience with the king, place your finest coin in my mouth.” Riell and Rori both put a gold coin in its mouth, and the coin disappeared.

Riell searched the throne and found a secret compartment containing 77 gold coins and two more door keys. When she opened the compartment, the old gnome mumbled:

Betrayed we are by our own magic,
One by one, we fade away –
Jzadirune’s lost! Oh, how tragic!
We curse the vanishing day.

The PCs used one of the new keys to open the south door and entered a large empty room that appeared to be an abandoned art gallery. Riell discovered another secret door that opened into what looked like a small, empty room. Searching carefully, she found six framed paintings leaning against the wall that could not be seen until they were moved to the gallery room. The paintings looked valuable but were too bulky to carry, so they put them back in the small room, where they disappeared from sight again.

Moving on, the PCs descended the stairs to the east, found another entry to the map room, and continued into a large hall with black marble pillars and flickering lights dancing about the room. Riell spotted an ambush at the entrance to the room, and the group was attacked by a pair of the grey-skinned creatures they have been fighting. Two more of the creatures began firing crossbows from behind the pillars, and one of them managed to drop Riell with a bolt. Rori quickly restored her with his newfound faith in Pelor, and Zoon used his finger-waggling to incapacitate two of the creatures. One of the creatures fled towards the northeast corner of the room and out of sight, and Reddur chased one into a tunnel at the south end of the room.


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