After Session 2, the PCs split up to gather more information before meeting up later that day outside Ghelve’s Locks. Rori and Zoon reported that the Bluecrater Academy was a waste of time. They were rebuffed by the snooty members of the Academy and denied access to the library to research the sewers. Caldir and Aion picked up some rumors at the tavern, but nothing useful. Reddur investigated the home of the two women that disappeared and spoke to their landlady. The lock on the door looked similar to one of Keygan Ghelve’s, and the landlady mentioned that she heard one of the missing children is the bastard son of the Lord Mayor Severen Navalant. Riell commented that that would explain some things, and that she hadn’t found an entry to the sewer or any info on Ghelve, except that he’s been dabbling in magic.
Rori decided to press the issue, and entered the locksmith’s shop and began accusing him of involvement in the disappearance of the children. He insisted he had nothing to do with it, but nodded fearfully over his shoulder towards the curtain behind the counter. Rori summoned the rest of the party and they began exploring the rest of the shop while Rori kept Ghelve in the front room. Reddur advanced up the stairs to the second floor balcony and was attacked by a figure that was hiding in the shadows. The rest of the party engaged and quickly defeated the creature. It was a medium-sized humanoid with gray skin that blended in with the walls and blue, pupil-less eyes. It wielded a rapier and carried a crossbow, which Aion retrieved. Reddur scouted the rest of the second floor and found no one else.
Keygan Ghelve collapsed into a chair with relief once he heard that the creature was dead. He explained that he’d been living the last 3 months in fear under constant surveillance. These creatures came up through the secret door under the stairs (which Riell found and opened) from the old gnomish enclave called Jzadirune, which has been empty for 75 years. A magical disease called the Vanishing caused gnomes to fade away, so they abandoned the settlement. Three months ago, some creatures emerged and kidnapped Ghelve’s familiar, a rat named Starbrow. They forced him to make a set of skeleton keys that would open any of his locks in town and began kidnapping people during the nights. Ghelve didn’t know where to turn, and when he finally confided in his friend Elethor Ashstaff, he disappeared the next night.
Ghelve doesn’t know how many of the creatures there are, but there are two types, “tall ones” and “short ones.” The usually come out in groups of 2-3. He gave the party a map of Jzadirune, but can’t remember much about the various rooms. He did warn them that some of the doors are trapped and there are some secret passageways. The party decided to buy provisions and then proceed into the dungeon right away.